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Oblivion Carry Weight Console Command


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Oblivion Carry Weight Console Command


Carry weight is a crucial metric in Skyrim that dictates how much weight your character can carry. A larger carry weight means your character can carry more items. Thankfully, there are ways to increase your carry weight with cheats (console commands).


In Skyrim, the weight your character can carry is decided by the CarryWeight actor value. So whilst there's no "CarryWeight Command" per se, you can increase/decrease your carry weight by modifying the CarryWeight actor value with the set actor value command.


Looking to brush up on Skyrim console commands to streamline your adventures in the land of the Nords You've memorized Bleak Falls Barrow so well you dream about it. But have you turned yourself into a giant to loom above the scurrying townsfolk of Whiterun Have you flown the friendly skies from Riften to Winterhold just to catch a newly created aurora Have you sat atop a freshly-spawned pile of hundreds of wheels of cheese, or spread holiday cheer as Skyrim's very own Santa Claus


Skyrim console commands can do all that. And more traditionally useful things, like making yourself unkillable, maxing out a tedious skill, or unlocking a troublesome door when you're fresh out of lockpicks. All good thieves bend the rules now and then, after all.


Be warned, some of these console commands may cause glitches, problems, or crashes, so it's definitely worth saving your game first. You don't want to make some change and get stuck with it.


Many of these console commands require specifying an NPC or item or place with a reference number. If you're specifying an item or NPC in front of you, click on them while you've brought up the console to get their code immediately. Otherwise, here's a quick cheat sheet of reference pages where you can find those codes. Remember, CTRL+F is your friend!


Skyrim player cheats can set different values for your Dragonborn. You can change your level, your face, your carry weight, and a bunch of other things. For commands that require an item or NPC ID, check our linked lists above.


In Skyrim, as with most RPGs, I find myself overwhelmed by a compulsive desire to obtain all of the things. All of them. To this end, I wound up picking up five iron warhammers...only to find out that I had exceeded my maximum weight carrying capacity and that my character had been slowed to a snail's pace. This simply cannot do: I need to make sure I have as much storage space as possible so I can sell as much as possible and become rich quickly. How do I increase the amount of storage space my character can carry Alternatively, is there a way to disable this system altogether I find it very annoying.


Equipment enchanted with Carry Weight gives +x carry weight. Qualifying equipment that can be worn at same time includes Gloves, Boots, Necklace, and Ring. You can get +40 on each of those once you have 100 enchantment, use a grand soul, and Enchanter's Philfer....


Also, use the "I want you to do something for me" statement on your companion. You can have them take the entire contents of an unlocked box or just throw your burdens on the ground and have them pick it up. Companions have unlimited carryweight this way.


There is another option, called the Steed Stone. It's one of thirteen guardian stones which, if you visit and activate them, give you perks. The seed stone is located due west of the Thalmor Embassy, at the very top of that tall mountain you can see on the map. Climb up the mountain, and you'll find a large stone. Just press "E" to activate it, and you receive carry weight + 100, I believe, and your armor becomes weightless.


Make fortify restoration potions, drink, undress alchemy gear and dress it again, gulp another restoration potion, repeat several times, keep checking your alchemy gear effect under active effects menu. Then if high enough, create +40,000% enchanting potions, and drink before enchanting carry weight gear. I carry hundreds of books and weapons... With 32,000 point carry weight boots. I'm only at 4,500 now and I guess you only need 1,000 before you're gonna get annoyed at the slow loading times anyways.


First, join the thieves guild to get the armor. Do all the quests they ask you to do, and eventually you will be asked which piece of armor you want upgraded. Tell her you want the chest part upgraded as this is the one with carry weight plus. From here you can either do the alchemy glitch and make the enchantment really strong, or you can duplicate the armor and do the multiple armor glitch. Here are links for all three glitches:


4th step - Start tweaking the "system.ltx" file.Alright, now we can begin changing stuff from the "system.ltx" file. It's found in the "gamedata\config" folder. Open it with notepad then press Ctrl + F to search a word. It's easier like that, rather than searching something for yourself in the whole document. Alright, after pressing ctrl + F, write in "max_weight" (again, without the quotations). If the game isn't modded, then the "50" value should be next to that line. Well, that's the value of how much can your character carry before starting to tire. You may change it to whatever number you like. Let's say we put 100. After that, just close the file and save the changes.


Now there are still two changes that must be done before being able to carry as many KGs as you want. First, just open the "actor.ltx" file that can be found in the "gamedata\config\creatures" folder with notepad. Then press Ctrl + F again and search for "max_item_mass" (without the quotations). Next to that line, the "50" value should be input, if your game isn't modded. Alright, now you probably noticed the max_weight's value and the max_item_mass' value are the SAME. So you should input the SAME value to them both, otherwise it won't work. So if we put 100 to the max_weight's value, then we put 100 to the max_item_mass' value as well.


After that, search for "max_walk_weight" (without the quotations). The value next to it should be "60" if your game isn't modded, and it indicates how many KGs your character may carry before he won't be able to walk anymore. As you may have seen, this value is HIGHER than the other two values. So you should change it to a higher value too. If we input 100 to the other two, then we must put...let's say 110 to this one. Of course, you may put even 200 if you like, it's just that the number must be higher than the other two. After that, just close the file and save the changes.


Hm. Yeah. However... soon after posting i was reminded that some of these "interresting" Russian mods are pretty hard to edit, as the devs seem to want you to play the mod their way.In Fotograf, post carryweight-edit, the guy will be staggering and panting instantly when attempting a sprint, so it will require further tweaking... Spent two hours last night looking into and testing the usual tweaks to no avail...


Im the same as before! with the game crashing. Solved it. It seems that the extracted files from db files are not from v 1.0006, what you actually have to do is not to download the gamedata folder as it might correspond to another version of the game and it will not work! You should manually extract system.tlx and actor.tlx manually from your gamedata.db files. Here is how to do it, also, the "mod example" used there is actually to change the carry weight! Just search on google for "sdk stalker your first modification"


The console is a powerful in-game tool only available to PC players. From the console it is possible, while playing the game, to enter commands that will alter most aspects of gameplay, and it is also possible to obtain detailed information about NPCs, creatures, and other items in the game.


Many commands are targeted: this means that you may use player.command to affect the player character; for example, type player.setav carryweight 1000 will set the Player's Carry Weight at 1000. Or, you may want to target the NPC/actor, by first typing prid , Enter. Then, type the command by itself, setav carryweight 1000, to affect the NPC, specified by RefID (Note: including the zeroes at the beginning of the RefID when targeting NPCs may produce a "command not found" error. That can be evaded though by placing the RefID in quotes, e.g. "000A2C94".setav carryweight 1000 will set Lydia's Carry Weight at 1000).


You may also target an NPC or object in the console by clicking on them, and then run command to affect the NPC or object. When an NPC or object is targeted in this way, their hex code (RefID) will be displayed at the top of the console. For example, to unlock a door, open the console, click on the door so it is the active object in the console (its RefID is shown at the top of the screen), then type unlock. When multiple objects overlap, use the mouse wheel to scroll through different RefIDs until the correct one is selected. When playing on multiple monitors, the cursor will display in the secondary monitor but clicking it will select the object in the same area of the primary monitor.


Ex.: bat mybatchfile; runs all of the console commands in the file Skyrim\mybatchfile or Skyrim\Data\mybatchfile.txt. Notice that the file you put in Skyrim directory mustn't have an extension, while the one in Skyrim\Data needs .TXT extension. The second option is preferable - first because you don't need to change file extension and second because it keeps the root directory clean. Also a file that goes to Data folder can be shipped along with mod and placed by all Mod Managers.


Skyrim batch files are lists of console commands that are run one after the other. They have no loops, tests, or other logic and execution doesn't stop if there's a problem with one of the commands. You can create any number of batch files, each with its own purpose.


GetWaterShader - returns information about the current water shader given a string representing one of the water shader properties. Supports the same property names as the ModWaterShader console command: "direction", "velocity", "frequency", "amplitude", "fresnel", "reflectivity", "opacity", "blend", "scrollx", "scrolly", "rainforce", "rainvelocity", "rainfalloff", "rainsize", "displaceforce", "displacevelocity", "displacefalloff", and "displacedampener".(shaderValue:float) GetWaterShader propertyName:string 153554b96e






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